Third-Tiers

Third-Tiers are much greater than Second-Tiers with additional weapons. They are known for their unique abilities, the envy of entire nations. They are admired and envied, by those lesser than they in skill in strength. They are powerful, legendary warriors in their own right. Only the greatest of heroes or commanders stand a chance of becoming one. Third-Tiers are capable of taking on entire armies, and generally fight on the front lines with their soldiers. Currently, only leaders, the greatest of generals, and major NPCs (such as Gotoh) have achieved third-tier.

Divine Archknight

 * Unique to: Ragnar Vie Altea (King of Altea)
 * Upgrades from: White Knight
 * Weapons: Sword, Light, Lance, Staff
 * Description: The Divine Archknight is a white knight who has mastered his sword skill while being able to use other weapons skillfully. With his previous skill combined with that of the Sacred Knight, he is now being able to use staves as well as fighting proficiently on horseback. His charisma makes him the leader of all knighthood on Altea.
 * Skills:
 * Sword Saint: The skill makes the wielder the master of the sword; his sword skill is the master rank regardless of how many other weapons he can use. It also nulls the effect of weapon triangle if the Archknight fights against a lance unit.
 * Regal Presence: Despite his fighting ability, the Archknight's presence alone can raise his soldiers' morale and make them a warrior who know no weariness. Every ally who is nearby gains a high ranked all stat boost, and those who are from Altea also gain 'Courage' skill effect.
 * Evilslayer: The user deals extra damage to monsters, demons and any other creature with darkness elements dwelling inside. The skill is also capable of erasing a curse created by dark magic.

Hierophant

 * Unique to: Perren Antonius Renell (Emperor of Archanea)
 * Upgrades from: Sage
 * Weapons: Anima, Staves, Swords, Dragonstones
 * Description: The Emperor is exemplar of the might of the Archanean Empire. Prodigious with magic, he has trained for years with it and staves.  He also uses swords in tandem with his spellwork.  Agile and strong, he dons armour in combat without it being burdensome.   Being half-Earth Dragon, Perren is also capable of using Dragonstones – a fact of which he is unaware.
 * Skills:
 * Divine Presence: Perren's people believe him to be a saint, blessed of the gods.  Those in his service are proud to serve in his shadow, and thus are inspired, fighting with pride.  Their abilities are thus slightly above what they would be otherwise.
 * Combat Magic: Instead of focusing on Light Magic as most sages would, Perren has instead taken up swordplay. He is thus capable of using  his arcane skills to augment melee attacks.

Cuirassier

 * Unique to: Ayron Basilis (King of Aurelis)
 * Upgrades from: Hussar
 * Weapons: Swords, Lances, Bows
 * Description:
 * Skills:
 * Resolve: Ayron was raised as a warrior first and a king second. Ayron has a hardened resolve, always finishing what he starts. When Ayron is wounded he summons all of his strength to help turn the tide in his favor.
 * Vigilance: Ayron has superb vision, granting his near perfect accuracy. He is able to spot and strike the weak points in an enemy's defenses. His vision also helps him to dodge attacks more easily as he has a greater chance of seeing them coming.
 * Aether: A technique Ayron can only use while dismounted. Ayron draws the powers of the Mercurius to perform this attack. The attack has two strikes. The first strike Mercurius draws the life force of the enemy when struck and uses it to heal Ayron's wounds. The second strike activates Mercurius's hidden strength and bypasses the enemy's defenses.

Aemaristhi

 * Unique to: Persephone Nohanden Gra (Queen of Gra)
 * Upgrades from: General
 * Weapons: Bows, Swords, Axes
 * Description: The Queen of Gra has become skilled enough to become more than just a mere General. With new found power, she learns the skill of wielding a bow as well as the weapons of a normal General. The Aemaristhi has increasingly heavy armor, but her immense strength allows Persephone to move more quickly than other armored units. Her legendary defense allows her to take many a hit. However, she is still susceptible to powerful magic attacks.
 * Skills:
 * Luna: Persephone has been trained on the field of battle twice as much as a common soldier would in a lifetime. Her lifelong power has finally reached a point where her blows are at almost inhuman strength. This attack can make the weakest weapon pierce almost any armor. This greatly increases her superiority to other armored units. (All weapons wielded by an Aemaristhi have an armor-slaying effect.)
 * Insomnia: Persephone has spent long nights fighting. She has gone days without sleeping. She is at the point where she can will herself not to fall asleep on the field of battle, no matter how tired she is. She does not let any magic try to do otherwise, for her mind has been so sharpened against sleep. (Aemaristhi are immune to Sleep staves and other non-legendary weapons inducing sleep.)
 * Juggernaut: Persephone has strength and speed drawn from her natural ability that surpasses that of a normal soldier. She can support her massive, heavy armor with the greatest of ease. Her strength allows her to not let her armor get in the way. This has come to the point where she can move quickly, much more than other armored units. Her startling combination of strength and speed makes her a formidable foe on the battlefield. (Aemaristhi have bonuses to Strength and Speed. Also, weapons decrease Attack Speed by only half their weight value.)

Vernichtung

 * Unique to: Pyrrhus van Tarlgend (King of Grust)
 * Upgrades from: Paladin
 * Weapons: Lances
 * Description: The famed commandant of the Grunian offensive is as majestic as his formal title would suggest, adorned oin the finest of smith-worthy protection, head to toe in onyx-coloured ebon armor, one which his steed, a fierce beast of similar color, is accordingly guarded with. Lance specialisation to he has been duly tempered to such a castigating degree wherein all other sorts of weapons are abhorred for the sake of perfectionism and fulfilling the namesake bestowed upon them through the term Vernichtung-- the annihilators who serve as the Godess' Valkyrs. As if to lengthen such mysticism, four alternating stallions adorn this warrior's armor, each plague upon the earth an addition to his pinnacle of might.
 * Skills:
 * Erobernair: Pyrrhus' own skill with the lance has been tempered since the paragon of his youth, being trained by the arguably greatest of lanzens of the age. His study of the craft, coupled with his knowledge of alternate weaponry, allows him to handle his polearm-esque implement in the form that it doe snot bear any lost effectiveness against enemies baring axes, or otherwise. Fitting of the conqueror placed upon the white horse.
 * Aufruhr: "Unter wasser mit blut"; so do the skalds sing, in let the world be awash in blood. A skill attributed to Pyrrhus' horse alone, the fierce banner of war is called upon the Vernichtung's request and has the horse charge in mindless rampage, his hooves unable to be stopped, effectively constituting an endless charge. Contrary to its acclaim however, the Crimson Riding Horseman of War is fatally defaced should the rampaging steed be struck from the sides, provided one were to reach it, of course.
 * Krankheit: Pyrrhus' academic studies were once dutifully put to worth in arcane implements barring combat, in the art of what the Khadein elders would secretly refer to as "Toxicology." In the heat of battle, ingredients and composition are brought into a flash of comprehension, allowing his lance to be imbued with the Dark Rider of Famine, bringing a variety of ill effects upon any who bar his path, among them paralysis, scorching, or chronic poisons.
 * Lattice: A Genesis technique for fatalist means, fermented only by years of excrutiating sorrow. With the Valkyr myths becoming reality, the skill of the Pale Horseman calls forth the lost who crave for battle, the lyrican einherjar, to come and do battle by a Vernichtung's side, assuredly bringing victory to whatever cause, at the cost of any man's most prised worry, that of his own life.

Galdra-kona

 * Unique to:
 * Upgrades from: (must be a second-tier class
 * Weapons: Dark, Songs (see skills)
 * Description: The Galdra-kona is a word used to describe one who uses song to manipulate the magical energies of the world and is unrivaled in terms of sheer magical power. She is able to cast devastatingly powerful spells and summon spirits of incredible strength from the darkness, as well as use her words and music to bless or curse those around her.
 * Skills:
 * Master Summoner – Because of her lifelong endeavor of mastering her occult arts, Rikja’s ability to shape her magical energies into mystical beings is unmatched. Her summons are more powerful than the average summon of the same type, due to her extensive training. (Game Terms: Summons have slightly higher than average stats/weapons/etc…)
 * Divide and Conquer – A result of her practice in the Summoning Arts, Rikja has learned how to split her magical energy in multiple ways and still maintain control of it. Thusly, she is able to summon more than one creature at a time, at least for ones of the weaker variety. (Game Terms: Can summon more than one summon at a time, depending on its weapon level. The lower it is, the more she can call.)
 * Resonating Voice – Rikja has used her voice to empower her spells since she was just an apprentice magician, and as such, she is able to cause her voice to carry extremely well. Magical effects created by her songs empower anyone within a short distance of her, instead of the normal single target. (Game Terms: Allies within a short distance [Archer range] are affected by her songs.)
 * Shadow Channeling - Due to her immense control over the dark energies that flow within her summons, Rikja has developed a technique to utilize their energy to cast her own spells. By concentrating on the summon, she is able to cast a spell through it, hitting enemies she may not have been able to before. However, this is taxing on the summoned creature, and wounds it, as its own life force is being used to fuel the spell. (Game Terms: Summons can be used as the origin of her spells, and take damage when they are cast through.)
 * Arcane Lyricist – As an extension of her improved control of magical energies and a tradeoff for sacrificing her ability to utilize Staves, Rikja is also able to utilize Song Magic to aid allies, including her Summons. Denoted with an asterisk in the Weapons section. (Game Terms: She has no staff, but can use songs.)

(Under Construction)

 * Unique to: Estva Macedon (Queen of Macedon)
 * Upgrades from: Flier Tamer
 * Weapons: Axe, Bow, Staff
 * Description: Master of the air, Estva Macedon has mastered both pegasus and wyvern riding, and learned how to negate their innate weaknesses to bows in the process. Taking up the axes special to the wyverns and the bows that are the specialty of the Whitewings, along with the use of staffs she had learned to use when she was young, she has become a force to be reckoned with.
 * Skills:
 * Flier Mastery: Master of both pegasus and wyverns, she can fight exceedingly well on both. She knows the pros and cons of both, along with the weaknesses they both share, and have negated the weaknesses and can formulate which mount would be best for the fight ahead.

Skyrim Knight

 * Unique to: Sonata Gudyere (Queen of Talys)
 * Upgrades from: Falcoknight
 * Weapons: Swords, Lances, Bows
 * Description: Sonata's training as both soldier and tactician both pay off, as she reaches a new plateau of mastering her art as a pegasus rider. With her sword training complete, she steps into a whole new world of skill.
 * Skills:
 * Lissome: Sonata's strength and agility are extremely well developed after having ridden a pegasus for most of her life. As a result, it would be nearly impossible to remove her from her mount; her pegasus can preform incredibly complex maneuvers without worrying about its rider. Due to such training bows no longer worry Sonata or her mount.
 * Tactical Mastery: Sonata, after having spent years training with other soldiers, and being an expert tactician, is capable of coordinating with other pegasus knights in combat to deliver fatal blows in unison. Her ability to fight is augmented for each comrade in her presence.